Meanwhile I don’t like the software that saves a rolling three minutes of gameplay so I can instantly save anything cool that happens because I don’t want my SSDs constantly being written, so I just have it load the temp file into drive emulated by RAM instead. Don’t touch my SSDs!
Oo that’s actually a neat idea for those of us with plenty of ram in our gaming PCs. Thanks.
Heck yeah! It was super easy to set up with AIM Toolkit.
I think 16GB of RAM would be sufficient for most any game computer to do it this way—I’d allocate like .75 to 1GB on my 16GB machines.
My main game computer has 32, so I allocated 2GB since I never come close to touching it!
I was looking at the RAM drive’s properties in Wandows and was giggling after clicking on the “ReadyBoost” tab. Gotta use that RAM drive as a buffer between RAM and SSDs!
What the fuck. Why can’t you disable such an expensive feature if you don’t want it?
Next up, I’ll be adding a Whirlwind Simulator in my Ice-cream shop. It’s a surcharge and it’s required before you step in.
What do you mean, like the recording thing? You can easily disable it, but I DO want it! I want it so badly! But I don’t wait it constantly writing to an SSD or HDD.
You can turn it off, people just enjoy the feature so decided to do an easy improvement that some corpo decided was “out of scope”.
AI Cartel: we will buy all your stock
Memory Cartel: yaaaay!
MC: but now nobody is building computers, hurting our storage business :(
AC: we gotchu fam, we will just make our systems outrageously system demanding, killing components and driving sales
MC: yaaaaaaaay

Man, logging issues are like baby’s first engineering problem… That’s just embarrassing
These are the people trying to tell you programming is a solved issue btw.
All things are solved by lowering your standards far enough.
eating their own dog food, are they?
they’ll have to hire an actual developer to fix it.
A guy I know is trying to pitch a tool to people he made with AI. Which is to say AI made it for him, because his coding knowledge just about covers HTML and CSS, as best as I can tell, so everything else (and probably a good chunk of those too) is slopped up.
Recently, someone apparently had difficulties signing up with their email, but only their email. Their partner’s worked fine. The guy was at a loss. I’m not sure he could read the code at all or has any idea of how troubleshooting works.
If it was open source, I’d probably look into it just out of curiosity. My money is on “AI trained on junior devs’ output did the junior dev thing where they discover RegEx and try to use it for email input validation”, because the provider has a dash in their domain and that’s the simplest explanation for email address troubles.
He also should hire an actual developer to fix his shit. My rates start at 100€/h, increasing by 10€ every time he suggests I ask AI.
they discover RegEx and try to use it for email input validation
It actually can be done: Mail::RFC822::Address: regexp-based address validation
It’s really simple:
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(?:[^()<>@,;:\\".\[\] \000-\031]+(?:(?:(?:\r\n)?[ \t])+|\Z|(?=[\["()<>@,;:\\". \[\]]))|"(?:[^\"\r\\]|\\.|(?:(?:\r\n)?[ \t]))*"(?:(?:\r\n)?[ \t])*)(?:\.(?:(?: \r\n)?[ \t])*(?:[^()<>@,;:\\".\[\] \000-\031]+(?:(?:(?:\r\n)?[ \t])+|\Z|(?=[\[ "()<>@,;:\\".\[\]]))|"(?:[^\"\r\\]|\\.|(?:(?:\r\n)?[ \t]))*"(?:(?:\r\n)?[ \t]) *))*@(?:(?:\r\n)?[ \t])*(?:[^()<>@,;:\\".\[\] \000-\031]+(?:(?:(?:\r\n)?[ \t]) +|\Z|(?=[\["()<>@,;:\\".\[\]]))|\[([^\[\]\r\\]|\\.)*\](?:(?:\r\n)?[ \t])*)(?:\ .(?:(?:\r\n)?[ \t])*(?:[^()<>@,;:\\".\[\] \000-\031]+(?:(?:(?:\r\n)?[ \t])+|\Z |(?=[\["()<>@,;:\\".\[\]]))|\[([^\[\]\r\\]|\\.)*\](?:(?:\r\n)?[ \t])*))*\>(?:( ?:\r\n)?[ \t])*))*)?;\s*)Sure, if the provider is RFC882 compliant. I believe 882 has since been superseded too?
I believe when I last researched the question to address some issue in my own regex, some Stackoverflow comment brought up an example of an address that could receive mail but wasn’t compliant.
Hence the more robust approach, which is also the only feasible way to ensure that there are no typos and that the recipient is actually the one signing up: Send a verification mail to that recipient. If the correct confirmation token gets back to you, someone or something probably got and read that mail.
You can do some minimal check to avoid things like spaces, ensure there is an @ in there somewhere, but beyond that, it’s really not sensible to check them against some long-winded regex.
Particularly when you’re vibe-coding, can’t know whether the generator got the regex correct and also can’t debug it.
You’re correct, current is RFC2822 (I think). The point, besides being a smartass, was that checking email address validity with just regexp is not a very good approach anyways. What you described makes much more sense, specially by verifying that the address is not just technically correct but that it actually belongs to the person filling the form.
If you’re on Linux and aren’t particularly fussed about any issues stemming from power loss, you can probably run it under
eatmydataand it’ll disable SQLite calls tofsync().it’s weird who gets reported for this stuff.
There was a game that released not too long ago that was spamming the same message to it’s log file in 500 millisecond intervals doing a constant stream of write and flush to disk the entire time the game ran.
silence.
There’s a pretty massive difference in scale and impact here…
Can you explain how you came to that conclusion? I don’t know what game it was and how many copies it sold, nor how many Codex users there are, but I assume you already know those details?
500 milliseconds is an eternity in computer time. Doing a 10KB write (very generously large for a logfile) write every 500 milliseconds is something it could do continuously for about 1,000 years before it used up the write capacity of an SSD.
The game was Windrose and it was making over a hundred gigabytes of unnecessary writes per hour at 90,000-130,000 writes per second, for the record.
After the devs tweaked their database caching it went down to ‘only’ 20-60 writes per second, which still feels insane to me.
They can’t have been talking about Windrose either, then, because they very clearly said it was writing log file entries every 500 milliseconds. Either they misunderstood the scale too, or they were talking about a different issue, because 500 milliseconds is definitely not on the same scale as what Codex or Windrose are being accused of. The game issue they described is not comparable to either of those scenarios.
cue the scene from Airplane 2 where the Steward explains they have been knocked of course by just a “tad”
There may be a minor difference in the size of the user base
Removed by mod
Is there a way to mitigate this while still using codex like moving my project to an external drive I don’t care about?
Is it better to switch to Claud code?
Yes. Stop using AI.










