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laradev@programming.dev to Programming@programming.dev ·
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3 days ago

I quit my job to make my own game. Toll Booth Simulator

programming.dev

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I quit my job to make my own game. Toll Booth Simulator

programming.dev

laradev@programming.dev to Programming@programming.dev ·
edit-2
3 days ago
message-square
56
link
fedilink
  • cross-posted to:
  • [email protected]

I would like to get your feedbacks. How does it look? Add it to your wishlist to support me on this journey. Here is the steam link: https://store.steampowered.com/app/3896300/Toll_Booth_Simulator_Schedule_of_Chaos/

  • swab148@lemmy.dbzer0.com
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    3 days ago

    Idk, if it works well enough with Proton, it’s probably fine targeting Windows. I’ve heard it said, “Windows is Linux’s best gaming API”

    • Tanoh@lemmy.world
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      3 days ago

      If it is made in godot or unity (unsure about unreal an others), it would be quite impressive to make it unable to compile on linux. It should be as easy as just chosing another release target.

      • laradev@programming.devOP
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        3 days ago

        I will do linux

        • Geose@lemmy.world
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          1 day ago

          Take this as a commitment, I will buy it.

        • da_cow (she/her)@feddit.org
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          2 days ago

          Based

      • slst@lemmy.blahaj.zone
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        2 days ago

        Unrealndoes include linux export options, in fact you can even dev on unreal on linux

        • Tanoh@lemmy.world
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          2 days ago

          Makes sense, I just never used it so couldn’t say

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