

Plus you have to add in the amortized cost of legal, HR, etc for employees.
Not a big deal for 1-2 employees, but as you scale you need support employees
Plus you have to add in the amortized cost of legal, HR, etc for employees.
Not a big deal for 1-2 employees, but as you scale you need support employees
I used to have to call the non emergency number a few times a month for a previous job.
The calls were always answered by 911 operators, but they would place you on hold if a 911 call came through. No big deal
Put a fan in it, you have space
It’s mostly textures, video, and audio.
The game code is probably less than 10gb
Change languages in your game, I am willing to bet it doesn’t download a language pack for whatever language you choose.
You need multiple textures for different screens, resolutions, etc. to provide the best looking results. Multiply by the number of unique environments…
Additionally, it’s not like they can only use “high” or “low” assets, as they progressively load different level of detail assets depending on the scene or distance.
Same with all of the video cutscenes in games, they play pre-rendered videos for cutscenes.
Kotlin is very similar to C# in my opinion.
It’s a happy middle ground for me
Sure, cause c# doesn’t have any original feature’s whatsoever
/s
Yes.
I “vibe code” anything that is throwaway. If it’s throwaway code I don’t care about the quality, I just want the end result.
For everything else, I don’t vibe code.
There are definitely people who use AI as a crutch for their lack of technical skills. It’s the same folks who used to try to get coworkers to “help” and slowly built their tickets by cycling through teammates.
The banks are legally required to know who you are. It’s part of AML and anti-terrorist financing laws
It’s called KYC or “know your customer”.