vegeta@lemmy.world to Technology@lemmy.worldEnglish · 10 days agoNvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer modelwww.tomshardware.comexternal-linkmessage-square10linkfedilinkarrow-up193arrow-down18
arrow-up185arrow-down1external-linkNvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer modelwww.tomshardware.comvegeta@lemmy.world to Technology@lemmy.worldEnglish · 10 days agomessage-square10linkfedilink
minus-squareREDACTED@infosec.publinkfedilinkEnglisharrow-up3·9 days agoAre you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?
minus-squarelime!@feddit.nulinkfedilinkEnglisharrow-up1·9 days agodlss isn’t frame gen, it’s supersampling
minus-squareREDACTED@infosec.publinkfedilinkEnglisharrow-up1arrow-down1·9 days agoTIL. Never used either.
minus-squareFooBarrington@lemmy.worldlinkfedilinkEnglisharrow-up1·9 days agoNo?! Have you read the title of this post?
Are you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?
dlss isn’t frame gen, it’s supersampling
TIL. Never used either.
No?! Have you read the title of this post?